Newly-added Games

Resident Evil arrives on the Mega Drive

Resident Evil arrives on the Mega Drive

A team of Russian homebrew coders known as PSCD has recently whipped up something a little bit special – a proof of concept demo showing how Resident Evil could work on the Mega Drive. As you can see, the game uses an isometric perspective rather than trying to recreate the pre-rendered scenes of the PlayStation original, and mixes familiar elements from the first game with unusual things like the presence of Claire Redfield, the heroine of Resident Evil 2.

It’s very early work, as the project was launched less than eight weeks ago – the team has drawn all new graphics, and has implemented movement within and between rooms, inventory management, a dialogue system and very basic combat. However, it’s still a very small demo. Claire is missing a great deal of animation, the single zombie doesn’t yet move or attack, and the puzzles are very simple. Still, we hope to see this project progress in the future, and the team has stated that they wish to make a full game using the engine.

To play the demo for yourself, visit the release page to download a ROM here: http://pscd.ru/news/10086-demo-resident-evil-dlya-sega-megadrive-genesis.html

Resident Evil arrives on the Mega Drive

Super Play returns with Retro Gamer 172

Super Play returns with Retro Gamer 172

Yes, you read that title right. To celebrate the launch of the SNES Mini we have bundled issue 172 of Retro Gamer with a very special one-off issue of the much-loved Nineties magazine, Super Play. Pinch yourself all you want, you’re not dreaming.

Issue 48 of Super Play has been produced by the original magazine staff, including Jason Brookes, Jonathan Davies, Tony Mott and Zy Nicholson. They’ve also brought on a squad of contemporary Nintendo experts, including Nathan Brown (Edge ), Mark Green (NGamer), Keza MacDonald (Kotaku), Damien McFerran (Nintendo Life), Jeremy Parish (Retronauts) and Chris Schilling (Edge, Eurogamer).

Super Play returns with Retro Gamer 172

Now let’s talk about that cover. Seasoned Super Play affionados will be sure to spot that this is the work of none other than Wil Overton, the artist behind every cover of the original magazine’s 47-issue run. As for the magazine’s innards, Warren Brown, senior art editor of all of Future Publishing’s videogame magazines, has worked tirelessly to re-create Super Play’s Nineties visual style to make it feel instantly familiar to fans of the original magazine.

Inside Super Play 48 you’ll find a cover story focused on the brand-new Star Fox 2, including an exclusive interview with Dylan Cuthbert. As well as this you’ll find reviews of the 20 other games featured on the SNES Mini, from Super Castlevania IV to Earthbound. Of couse that’s not all, though: the SNES Mini is put through its paces in a hands-on test, Helen McCarthy’s Anime World, What Cart?, import review, Fanhunter, the origins on the SNES and, well, some bad news about Neko.

Super Play returns with Retro Gamer 172

Keep an eye out in the magazine for the opportunity to win the original hand-painted artwork of Super Play’s Secret Of Mana cover (featured on issue 25). It doesn’t stop there; you can also win other prizes, including an actual SNES Mini console, the Contra III soundtrack on vinyl, Super Famicom: The Box Art collection and more!

You can only get this special issue of Super Play with Retro Gamer issue 172, which you can buy from UK newsagents and online from 7 September. Don’t miss out!

Secret Of Mana Is Being Remade In 3D

Square Enix is really bringing the retro love this week, as it has announced a 3D remake of SNES action-RPG favourite Secret Of Mana for release on the PC, PS4 and PlayStation Vita on 15 February 2018. You can see the first trailer for the game above. The game will only be available digitally, but it doesn’t come cheap – the PS4 digital pre-order is £32.99.

Secret Of Mana was first released for the SNES by Square in 1993 and is the second game in the Mana series, following the Game Boy game Final Fantasy Adventure. The game was renowned for its three-player drop-in multiplayer, as well as graphics and sound of exceptionally high quality. The new remake is set to add an arranged soundtrack, voice acting and unspecified “upgraded gameplay for the modern platforms,” according to Square Enix.

This is an intriguing release – while it can’t have been cheap to remake the game from scratch, the visual results are a bit underwhelming. In fact, dare we say it, it looks like Square Enix is keeping low polygon counts in order to make a future mobile release viable. Is that worth the premium digital price? Let us know what you think.

In the meantime, to find out more about the new version of Secret Of Mana, keep an eye on Square Enix’s dedicated Twitter account by clicking here.

Square Enix reveals Fear Effect Reinvented

Square Enix has today announced Fear Effect Reinvented, a remake of the cult favourite PlayStation action-adventure game. The game will be developed by French studio Sushee (also responsible for the series’ return with Fear Effect Sedna), with a release date of 2018 pencilled in for PS4, Xbox One, Switch and PC.

The original Fear Effect focuses on a team of mercenaries, Hana, Glas and Deke. Their initial plan is to kidnap the daughter of a powerful Hong Kong Triad boss, but what actually transpires drags them into a darkness beyond anything found on Earth. The game drew praise for its unique visual style, which featured anime-style character models on fixed-angle FMV backgrounds, but drew criticism for its awkward control system.

Fear Effect Reinvented is a bottom-up remake, with brand new high definition graphics that retain the same fixed perspective as the original and a more modern control system. At present, the only material the developers have released is the video above but when we get more information, we’ll let you know.

Earthworm Jim Anthology Available For Pre-Order

Earthworm Jim Anthology Available For Pre-Order

It’s crazy to think that it’s been seven years since we last saw Earthworm Jim on our screens, and 18 years since he was in a brand new game. Still, we haven’t lost our fondness for the oddball annelid. Those first two platform games came at a time when everyone had just about had enough of platform games, yet Earthworm Jim and its sequel managed to carve out their own audience with bizarre humour, clever game design and excellent production values.

Earthworm Jim’s sound was a key part of the aforementioned production values, with composer Tommy Tallarico offering music which won awards back in the mid-Nineties. Today, that music is being compiled on the Earthworm Jim Anthology, a remastered double vinyl soundtrack including unreleased tracks and new remixes.

The soundtrack comes with Jim and Snott-themed records, packaged in inner sleeves bearing the familiar heart pattern from Jim’s boxers and the ubiquitous cow print (you’ll get it if you played the games). The gatefold outer sleeve features brand new artwork, and you’ll get a download code for a digital version of the soundtrack too.

You can see the track list for the Earthworm Jim Anthology by clicking here, and preorder on the same page – it’ll set you back €32 if you’re interested.

Modernised N64 Pad Finds Kickstarter Success

Modernised N64 Pad Finds Kickstarter Success

You’ve probably never heard of the Retro Fighters control pad for the N64, and we could hardly blame you for that – the Kickstarter campaign to make it has barely been up for a day. However, it has already smashed its $13,000 funding goal with 29 days to go.

The original N64 pad is a famously divisive design, thanks to an odd three-pronged configuration nicknamed the “trident” by fans. It certainly introduced some good ideas, such as the rear-mounted Z trigger in the centre of the pad, but it was a confusing design for newcomers and a very bulky device. Worse yet, the controller has long-term reliability problems – the analogue sticks tend to loosen significantly over time as plastic is worn away during regular operation.

The Retro Fighters pad adopts a layout similar to that of the Nintendo Switch Pro Controller, with B and A buttons in place of the right analogue stick. The C buttons have been enlarged for games which use them heavily, and the rear shoulder triggers are both Z, compensating for the move from its location in the centre of the pad.

If you want a Retro Fighters N64 controller, it’ll set you back $20 with an estimated delivery date of November 2017. Larger pledges will not you exclusive posters, T-shirts and your name in the manual. Extra colour options will be made available as stretch goals are reached.

For more information or to back the campaign, head over to the Retro Fighters Kickstarter campaign page by clicking here.

Atari & Jeff Minter Working On Tempest 4000

Atari & Jeff Minter Working On Tempest 4000

In one of the most surprising pieces of retro-related news we’ve had for some time, it’s been announced that Atari is set to unveil Tempest 4000 shortly – and Jeff Minter, developer of Tempest 2000 and Tempest 3000, is handling development.

Tempest 4000 is due to be unveiled at the massive Gamescom show in Germany later this month, and Atari has said that it will be released for current generation consoles and PC in the holiday season of 2017. The game is set to offer three game modes – Standard, Pure and Endurance – as well as 100 levels, online leaderboards, a Nineties-inspired techno soundtrack and 4K visuals.

If you’re scratching your head and thinking “what’s the big deal?” you may have missed the public and very acrimonious fallout between Atari and Minter back in 2015. The dispute centred on Minter’s excellent PlayStation Vita shoot-’em-up TxK, which Atari felt was a violation of their Tempest copyright. “There is nothing remotely ‘original’ in TxK and in no meaningful sense can TxK be described as [Jeff Minter’s] ‘own independent creation’,” Atari claimed in a letter sent to Minter’s lawyer. In one of many tweets on the subject, Minter claimed that he “could never have imagined one day being savaged by [Atari’s] undead corpse” and was “beyond disgusted.” The result was that planned conversions of TxK to other formats never saw release, although the original Vita version remains available to buy.

The dispute appears to have been well and truly put behind the two parties, however. “At the end of the day, video gamers always win,” says Jeff Minter in the press release. “I am very happy to work with Atari again to bring a long-awaited sequel of Tempest to our legion of fans and a new generation of gamers worldwide.” Atari COO Todd Shallbetter was effusive in his praise for the veteran coder too, saying “We’re thrilled to be able to work with Jeff Minter again, someone who is a legend in the industry and has made a huge impact on the history of video games.”

If Tempest 4000 is anywhere near as good as TxK, we’ll be utterly thrilled. We gave the game a whopping 96% in a review back in 2014, which you can read by clicking here.

Gamescom 2017 is set to open its doors two weeks from now, so expect more details soon.

Mega Drive Championships Take Place This Weekend

Mega Drive Championships Take Place This Weekend

Think you’re better at retro games than everyone else? Specifically, do you reckon you can take on anyone over a series of popular Mega Drive games and still come out on top? If so, you might want to head to the National Videogame Arcade in Nottingham on Sunday 6th August, as the Mega Drive Championships will be held there.

The Mega Drive Championships is a small but long-running tournament pitting the best European Mega Drive players against each other for the chance to earn the glorious trophy, which lets everyone know that you can beat them at 16-bit games. The current holder is Jay Townsend, who took 2017s trophy during a Streets Of Rage final round showdown.

If you want to attend, the event is scheduled to run from 11am – 5pm and entry costs £10. Information on the National Videogame Arcade can be found by clicking here, and information on the Mega Drive championships can be found by clicking here.

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