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Super Metroid - Depths of Tourian by Elemental79



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This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.

Super Metroid's game style has lived on in many great Castlevania games. These Metroidvania games are amoungst my favorite, but Super Metroid still stands out as the one I'd most like to see in high definition.

In order to give the screenshot a 16x9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn't be a logical reason that one could not wander into Mother Brain's room (And I really wanted to remake the metroid).

Follow me on Twitter @TJT64
twitter.com/TJT64

If you like what I do, please consider supporting me on Patreon. Thanks! www.patreon.com/TJT Watch how this image was made here...This is a remastered screenshot from the video game Super Metroid. Released in 1994 Super Metroid featured an open world where bounty hunter Samas Aran must defeat Mother Brain to keep the galaxy safe from improper use of Metroids. There are also space pirates there looking to use Metroids to gain power. I think that is right.Super Metroid's game style has lived on in many great Castlevania games. These Metroidvania games are amoungst my favorite, but Super Metroid still stands out as the one I'd most like to see in high definition.In order to give the screenshot a 16x9 aspect ratio this is not an actual screenshot from the game, but made up of several screenshots and sprite sets. Included in this scene is a metroid, which is not accurate to the game, but believable since there wouldn't be a logical reason that one could not wander into Mother Brain's room (And I really wanted to remake the metroid).Follow me on Twitter @TJT64

Zero Suit Samus 3.0 by castcuraga

An updated version of my Zero suit Samus painting.
www.patreon.com/castcuraga  

King Of 94 Tournament Takes Place This Weekend

King Of 94 Tournament Takes Place This Weekend

If you’re an aficionado of digital ice hockey, you’re probably aware that EA’s NHL 94 is considered by many to be the best hockey game of all time. What you might not be aware of is the fact that there’s a competitive scene for the game – and on Saturday 30 September, at the Downtown Grand casino in Las Vegas, the King Of 94 tournament is running with a $10,000 prize pot.

The tournament has been organised by Mikey McBryan, world record holder for the largest margin of victory in NHL 94 for the Mega Drive, and prominent player Raphael “KingRaph” Frydman is going to compete. Michael Brook, founder of EA Sports, will serve as the guest referee and the event will be hosted by Arda Ocal, host of The MSG Hockey Show, who has been specially added to the game for the event as you can see above. The event will be capped off with an advanced screening of Pixelated Heroes, an NHL 94 documentary film by event organiser McBryan.

If you feel like joining the competition, registration and rules can be found by clicking here. If you just want to follow the competition and see how the best NHL 94 players in the world do things, make sure to check out King Of 94 on Facebook (click here) or the nhl94.com Twitter (click here) for details of when and where the tournament will be streamed.

Official Dreamcast Book Smashes Kickstarter Goal

If you’re a fan of Sega’s last throw of the dice in the console hardware market (and if you’re anything like me, you will be), you’ll be very pleased to know that Read-Only Memory has been successful in funding its Sega Dreamcast: Collected Works project. With the goal of creating a high quality book full of Dreamcast artwork, production sketches, screenshots and more, the publisher was looking for £68,000. It has far exceeded that target, with over £80,000 pledged at the time of writing.

Sega Dreamcast: Collected Works is the second licensed book Read-Only Memory will have produced with Sega, the first being Mega Drive: Collected Works. That previous book was an outstanding product – as well as impressive physical production with fold-out pages and high quality, weighty paper, the archive access allowed for all sorts of previously unseen artwork to be unearthed, and new interviews with Sega staff. With the same people in charge, we have high hopes for this book too.

If this sounds like your kind of project, books are available for a £35 pledge and three special editions themed around Jet Set Radio, Shenmue and Phantasy Star Online are available for a £150 pledge. For more information or to make your own pledge, visit the Sega Dreamcast: Collected Works Kickstarter page by clicking here.

Is Tony Takoushi Planning A Book?

Is Tony Takoushi Planning A Book?

Of all the names that left a mark on the UK gaming scene in the Eighties and Nineties, Tony Takoushi has to be one of the most recognisable. Many will remember his contributions to the likes of Big K and especially Computer & Video Games, where he launched the Mean Machines console section that gave Nintendo and Sega their first proper UK coverage and introduced the PC Engine to a fevered audience. As well as writing, he created a number of computer games and eventually moved on to work for Sega, Philips and Codemasters, before moving to Australia.

When we interviewed the industry veteran for the PC Engine cover feature in issue 172 of Retro Gamer, he expressed some interest in picking up the pen again, stating the following:

“I will probably write a book covering the last 40 or so years across all the machines and games and do a mass sale of the 50 or so boxes of memorabilia hardware (many being one off hardware prototypes) and special games I’ve collected (one off Sega t-shirts/Jackets,pens,bubble gum, notepads,clocks… or the special edition of Elite made for me with a million credits… etc etc)”

There’s bound to be some cool stuff in such an archive, and we’d be fascinated to read about his journey through the gaming world. Is this something you’d be interested in too? If so, let us know via the usual means and we’ll make sure that Tony gets the message.

Super Play returns with Retro Gamer 172

Super Play returns with Retro Gamer 172

Yes, you read that title right. To celebrate the launch of the SNES Mini we have bundled issue 172 of Retro Gamer with a very special one-off issue of the much-loved Nineties magazine, Super Play. Pinch yourself all you want, you’re not dreaming.

Issue 48 of Super Play has been produced by the original magazine staff, including Jason Brookes, Jonathan Davies, Tony Mott and Zy Nicholson. They’ve also brought on a squad of contemporary Nintendo experts, including Nathan Brown (Edge ), Mark Green (NGamer), Keza MacDonald (Kotaku), Damien McFerran (Nintendo Life), Jeremy Parish (Retronauts) and Chris Schilling (Edge, Eurogamer).

Super Play returns with Retro Gamer 172

Now let’s talk about that cover. Seasoned Super Play affionados will be sure to spot that this is the work of none other than Wil Overton, the artist behind every cover of the original magazine’s 47-issue run. As for the magazine’s innards, Warren Brown, senior art editor of all of Future Publishing’s videogame magazines, has worked tirelessly to re-create Super Play’s Nineties visual style to make it feel instantly familiar to fans of the original magazine.

Inside Super Play 48 you’ll find a cover story focused on the brand-new Star Fox 2, including an exclusive interview with Dylan Cuthbert. As well as this you’ll find reviews of the 20 other games featured on the SNES Mini, from Super Castlevania IV to Earthbound. Of couse that’s not all, though: the SNES Mini is put through its paces in a hands-on test, Helen McCarthy’s Anime World, What Cart?, import review, Fanhunter, the origins on the SNES and, well, some bad news about Neko.

Super Play returns with Retro Gamer 172

Keep an eye out in the magazine for the opportunity to win the original hand-painted artwork of Super Play’s Secret Of Mana cover (featured on issue 25). It doesn’t stop there; you can also win other prizes, including an actual SNES Mini console, the Contra III soundtrack on vinyl, Super Famicom: The Box Art collection and more!

You can only get this special issue of Super Play with Retro Gamer issue 172, which you can buy from UK newsagents and online from 7 September. Don’t miss out!

Square Enix reveals Fear Effect Reinvented

Square Enix has today announced Fear Effect Reinvented, a remake of the cult favourite PlayStation action-adventure game. The game will be developed by French studio Sushee (also responsible for the series’ return with Fear Effect Sedna), with a release date of 2018 pencilled in for PS4, Xbox One, Switch and PC.

The original Fear Effect focuses on a team of mercenaries, Hana, Glas and Deke. Their initial plan is to kidnap the daughter of a powerful Hong Kong Triad boss, but what actually transpires drags them into a darkness beyond anything found on Earth. The game drew praise for its unique visual style, which featured anime-style character models on fixed-angle FMV backgrounds, but drew criticism for its awkward control system.

Fear Effect Reinvented is a bottom-up remake, with brand new high definition graphics that retain the same fixed perspective as the original and a more modern control system. At present, the only material the developers have released is the video above but when we get more information, we’ll let you know.

Modernised N64 Pad Finds Kickstarter Success

Modernised N64 Pad Finds Kickstarter Success

You’ve probably never heard of the Retro Fighters control pad for the N64, and we could hardly blame you for that – the Kickstarter campaign to make it has barely been up for a day. However, it has already smashed its $13,000 funding goal with 29 days to go.

The original N64 pad is a famously divisive design, thanks to an odd three-pronged configuration nicknamed the “trident” by fans. It certainly introduced some good ideas, such as the rear-mounted Z trigger in the centre of the pad, but it was a confusing design for newcomers and a very bulky device. Worse yet, the controller has long-term reliability problems – the analogue sticks tend to loosen significantly over time as plastic is worn away during regular operation.

The Retro Fighters pad adopts a layout similar to that of the Nintendo Switch Pro Controller, with B and A buttons in place of the right analogue stick. The C buttons have been enlarged for games which use them heavily, and the rear shoulder triggers are both Z, compensating for the move from its location in the centre of the pad.

If you want a Retro Fighters N64 controller, it’ll set you back $20 with an estimated delivery date of November 2017. Larger pledges will not you exclusive posters, T-shirts and your name in the manual. Extra colour options will be made available as stretch goals are reached.

For more information or to back the campaign, head over to the Retro Fighters Kickstarter campaign page by clicking here.

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