Introduced to video games when he was only five, after dying somewhere around four thousand times while playing Star Tropics, he never looked back. Some of his favorites range from titles like Shenmue and Metal Gear Solid 3 to Half-Life 2, Manhunt, and the Dark Souls series. Justin has a passion for vinyl records, and loves to collect video game memorabilia. If he had one wish, it would be to travel back to 1984 Miami.
Red Faction Re-Mars-tered Edition – Release Trailer – Console Monster
Rhythm Action Legends Unveil Project Rap Rabbit
If you’re a fan of rhythm action games, there’s a good chance that you’ll have experienced the work of NanaOn-Sha, iNIS J or both at some point or another. The former development team has given the world the likes of PaRappa The Rapper, Um Jammer Lammy and Vib Ribbon, while the latter produced Gitaroo Man, Osu! Tatakae! Ouendan! and the Xbox 360 Lips series.
Now they’ve come together to unveil Project Rap Rabbit, a music game based on Japanese history which goes far beyond the norm. Instead of PaRappa’s fixed rhymes, our hero Toto-Maru can dish out customised lines in actual rap battle style. When your opponent insults you, an RPG-style dialogue wheel allows you to set the style of your next line – allowing you to brush off your opponent or simply stick in a cheap dig. It’s an intriguing proposition, and one we’ll be fascinated to see in action.
PC and PS4 copies of Project Rap Rabbit are available from £30 for a digital release and £35 for a physical copy, with rewards stretching right up to almost £8,000. Project Rub Rabbit needs £855,000 to make its Kickstarter funding goal.
If you’re interested in placing a pledge or want to find out more about the game, visit the Kickstarter campaign page by clicking here.

LEGO Star Wars III: The Clone Wars (3DS)
But LEGO Star Wars wasn't a lazy cash-in. It was an incredibly fun and whimsical action-platformer whose unique sense of humor and charm captivated everyone from LEGO-loving kids to old-school Star Wars fans who had grown disillusioned with the recent, melodramatic prequels.
Things are a little different now.
Not much has changed in the ol' LEGO formula since the first game came out, and if you've enjoyed previous entries in the series, there's little reason to suspect you wouldn't enjoy LEGO Star Wars III: The Clone Wars as well. Sadly, some surprising omissions, a few gameplay issues and technical problems make it the closest the series has come to that first feared lazy cash grab.
Of course the tricky thing right off the bat is that of all sagas in the Star Wars universe, the Clone Wars is by far the least familiar, mostly because it's so new and primarily relegated to an animated television series. As a result, the nostalgia/familiarity factor is lost almost immediately for the Average Joe. This isn't a problem while playing the levels themselves, but the cutscenes and story sequences, all of which are silently acted, are more confusing than they ought to be.
It's a testament to the gameplay, then, that the title remains mostly enjoyable despite this. As in the other LEGO Star Wars games, you'll be gallivanting across various planets and galaxies while using a mixture of platforming, exploration and character-based puzzle-solving to pass each story level. Unlike some of the other entries in the series, The Clone Wars wisely focuses on these gameplay staples for the most part, rather than repetitious combat; in fact there are several clever instances where the combat is a puzzle in and of itself. It's also worth noting that although you'll still be using multiple characters to complete each level, the character-swapping mechanics have been significantly streamlined. Instead of having your entire party following you around at all times, there's now only ever one player on the screen, meaning you simply switch characters with the R and L triggers. The developers put this to fairly good use as well, as certain enemies require the participation of multiple party members in quick succession to be destroyed.
Your party members aren't just aesthetically different, however — as series vets know, every character has their own special ability that can be used to complete specific puzzles or grant them certain advantages in combat. Yoda, for example, as a short little guy can fit in small nooks and crannies that a larger character might not be able to access. The levels, which are some of the best the series has seen, have a certain amount of depth to them as well: you might see a ledge with a special object on it that you can't reach with your current party, for example, meaning you'll have to come back later with a different character or two to reach it. You see, for the uninitiated, LEGO Star Wars is quite reminiscent of the platformers of the N64/PS1 era in that it's very much about collecting things. Completionists are definitely going to get the most mileage out of this one, as all the collectables, combined with the branching level designs, give the player plenty of reasons to go back and visit the story missions multiple times.
If there's one thing that has really made the series popular, though, it's the great co-operative multiplayer, which is why it's such a shame that this game doesn't have any.
It's a pretty baffling omission, quite frankly. Even some of the DS iterations of the LEGO games, such as LEGO Indiana Jones, had a full fledged co-op mode. Given the 3DS's significantly greater horsepower, its omission is both strange and hugely disappointing. It doesn't do the minigames any favours either: these unlockable extras feel like little more than pointless distractions without a friend to play them with. The StreetPass feature doesn't make up for the loss at all, as all it does is grant you a few extra studs (the game's currency), though considering the number of these you need to unlock all the characters, every little helps.
Of course as you probably expected, most of the 3DS' extra power is used on the visuals, which are undeniably mesmerising. Whether you have the 3D turned on or off, LEGO Star Wars III is one great looking game, with incredible texture work, sharp lighting effects and beautiful environments. The 3D is, as expected, a double-edged sword — the frame rate takes a hit if you have it turned on, but it also adds a surprising amount of depth to the environments, and makes the otherwise jagged character models appear much smoother. It's not the best showcase of the system's graphical prowess on the launch lineup, but it's a visual treat nonetheless.
The one area that not even the 3D visuals can save, however, is the dogfight missions, which are just short of unbearable. They don't control well (even with the usually-excellent Circle Pad), they're a bummer to look at, and to top it off they're simply not fun. Mercifully, these missions are infrequent, and are usually backed up by a strong traditional mission-type or two.
During our play through the game froze on at least five occasions, and it doesn't appear to be at all related to the most recent 3DS update (which has been causing similar problems) as no error message occurs during freezing. There were also some instances during cutscenes where characters would just completely fail to animate. These issues don't seem to be affecting everyone's copy of the game, but having to replay a level three times simply because it keeps freezing on you is an inexcusable issue in any game, and a particularly shocking one from this typically well-polished series.
Conclusion
LEGO Star Wars III: The Clone WarsIn a word: disappointing. What we have here is a fun game that, with a bit of polish and a few extra features could have been something truly special.
Review: Castlevania: Lords of Shadow - Mirror of Fate (3DS)
Castlevania: Lords of Shadow - Mirror of Fate takes place after the cataclysmic events of the original Lords of Shadow, and if you've not played that particular game yet and wish to avoid spoilers, we advise you stop reading now. Lords of Shadow protagonist Gabriel Belmont has become Dracula, and his son Trevor — whose existence he is unaware of at the time of his transformation — has been taken under the protection of the Brotherhood of Light as a baby. In time, Trevor has a son of his own — Simon — who is also separated from his parents at an early age and forced to fend for himself. The game puts you in the shoes of several different characters, but the main quest begins in earnest as Simon Belmont enters Dracula's castle to claim vengeance on the one who apparently killed his father many years ago.
It's impossible to elaborate too much on this epic, multi-generational storyline without ruining the game; suffice to say it is one of Mirror of Fate's strongest features. The developer has done an excellent job of re-purposing famous names from the Castlevania series and creating its own self-contained vision of the franchise. The same purists who baulked at Lords of Shadow's re-booting of the Castlevania origin story will no doubt be equally aggrieved at the liberties MercurySteam has taken here, but when detached from the rest of the bloodline, Mirror of Fate ironically has one of the best plots yet seen in a Castlevania title. It helps to have played the original Lords of Shadow, but it's by no means a prerequisite.
Despite the desire to tear up the Castlevania rule book and start all over again, the developer has maintained plenty of solid bonds with previous games, and these are sure to go some way to winning over life-long fans. Names such as Schneider, Gandolfi and Belnades — taken from Castlevania 64, Castlevania: Lament of Innocence and Castlevania III: Dracula's Curse respectively — are bandied about at several points, and monsters such as skeletons, mermen and flea-men all make an appearance, tangibly linking Mirror of Fate to past instalments.
At first glance, you'd be forgiven for assuming that Mirror of Fate also adheres to the tried-and-tested Metroidvania blueprint; the top display shows the 2.5D gameplay while the bottom is reserved for a map, as well as inventory management — just as it was in the DS titles Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia. However, as was asserted by the game's producer prior to release, Mirror of Fate isn't exactly the same as these esteemed entries. The most obvious change — and the one that even caused us moments of doubt when we previewed the game last year — is the combat. Previous Castlevania titles were all about one-hit kills and dashing through environments quickly, but in Mirror of Fate there's a greater focus on combination attacks and special moves.
The combat engine is lifted almost wholesale from the original Lords of Shadow, and while it does slow down the platforming action a little, it actually adds considerable depth to proceedings. Most enemies take several hits to slay and many will block your blows before countering with an unstoppable offensive. Simply hammering the attack buttons won't do you any good here; you need to learn the various combo attacks, mix in mid-air juggles and unlock guard-shattering special moves in order to succeed.
Grapple moves come into play when your opponent is stunned, allowing you to end their pitiful life with a spectacular finishing move which causes the camera to zoom in for the best view. Experience points are awarded for victory in battle, and as your level increases so too do the number of attacks available to your character. Fighting common foes is engaging enough, but it's the boss battles which really open up Mirror of Fate. Each contest demands a varied range of tactics and it usually takes a few goes before you lock down the winning pattern. Thankfully, generous checkpointing means that failure is never a major irritation.
With combat taking centre stage, the emphasis on exploration is lessened significantly from previous entries in the franchise. While it's possible to backtrack through the castle and visit areas more than once, you're effectively funnelled down the correct path by red arrows on the map screen which show where you should be going. This removes the need to painstakingly cover every inch of Dracula's crumbling citadel in case you miss a secret exit or pathway, but it also speeds things up and prevents players from getting frustrated when they can't find how to proceed — a common issue with the traditional Metroidvania titles.
The limited variety of collectable items is another factor which curtails the need — and desire — to explore. Aside from picking up ammo for your secondary armament, reading scrolls left by fallen warriors and finding chests which expand your vitality, magical power and ammo stock, there's no real reason to investigate every nook and cranny. Enemies don't drop special items either, which means you don't have the "gotta catch 'em all" collectability element which made RPG-inspired Castlevania titles like Symphony of the Night and Portrait of Ruin so addictive. While this might come as a crushing disappointment to seasoned fans, it's actually quite a positive change in some ways; the action is more focused and straightforward, and the already impressive amount of play time available means you're not going to be stuck for entertainment, despite the toning down of RPG elements. Having said that, we did at several points find ourselves wishing there were more things to collect and secrets to uncover.
Visually, Mirror of Fate contains moments of sheer, unadulterated beauty. The 3D effect is astounding, and works especially well with the fixed 2D viewpoint. When navigating the highest points of the castle, you can see distant towers in perfect perspective, while closer objects remain slightly out of focus. 3D is used to good effect to add tension, such as monsters quickly dashing past the player's gaze in the foreground, unseen by the character you're controlling. There are points where the graphical fidelity drops slightly and the frame rate isn't as smooth as we'd like, but these are minor grievances when you consider the standard of the overall package. It's worth noting the quality of the cutscenes, which are rendered in real-time but use a cel-shaded style which we personally think is superior to that of the main in-game visuals. Even so, Mirror of Fate is a fine-looking 3DS title, and no mistake.
Special mention must also go to the music, which is nothing short of sublime. Óscar Araujo's score manages to be brooding, triumphant, emotional and chilling in equal measure, despite not revisiting any of the traditional fan-favourite Castlevania tracks. Araujo is clearly a composer of incredible talent, and while his work on the Lords of Shadow series may be vastly different to what fans are used to, his contribution here is just as significant as the work of Michiru Yamane and Masanori Adachi.
Conclusion
Although the 2D perspective and Metroidvania-style features call to mind past classics, Castlevania: Lords of Shadow - Mirror of Fate shouldn't be directly compared to previous games in Konami's long-running vampire-huntiPrince of Persia - The sands of time
Prince of Persia: The Sands of Time
Overview of Prince of Persia - The sands of time:
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.What's cool about Prince of Persia - The sands of time:
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destinyErase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
Crusader: No Remorse
Crusader: No Remorse
Overview Crusader: No Remorse:
As a Silencer, one of the elite enforcers of the World Economic Consortium, you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down. Now, your former employers better watch their backs because you're coming after them with all the firepower at your command.No pity. No mercy. No Remorse.
What's cool about Crusader: No Remorse:
- Very immersive Sci-Fi atmosphere enhanced with very polished graphics and an amazing soundtrack composed by acclaimed musician Andrew G. Sega, a.k.a Necros
- Highly interactive, destructible environment - why bother finding a keycard when you have some C4 to spare?
- Impressive arsenal of futuristic weapons and fast-paced action create a very satisfying feeling of being the elite killing machine: The Crusader
Screenshots of Crusader: No Remorse:





















