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Showing posts with label Sport. Show all posts
Showing posts with label Sport. Show all posts

Inazuma Eleven GO: Light & Shadow (3DS)



In Japan, Level-5 is one of the masters at maximising franchises through games — typically on portable systems — and TV shows or films, continually keeping the storyline going and producing regular content. Yo-kai Watch is the current craze, while Professor Layton had some film content to accompany six main-series games and more spin-offs besides; then there's Inazuma Eleven, one of the company's most prolific franchises. Its route to the West has been long, however, with heavily delayed localisation and a Europe focus holding it back — North America only recently received a revamped 3DS version of the DS original.
It's a series with impressive lore, nevertheless, and Inazuma Eleven GO: Light & Shadow are the first entries (two titles largely the same, Pokémon-style) outside of Japan to bring the major side-series to Western attention — in Europe initially, once again. Right off the bat we'll say this: if you're a devotee of the first three main titles across DS and 3DS, this is a fun extension that should join your collection. For those coming in fresh, a lot of the nods, winks and background story may be a little baffling, albeit not enough to spoil the experience.
The storyline takes place — we think we've got this right — 10 years after the conclusion of Inazuma Eleven 3, and this time around you're controlling Arion Sherwind, who comes with the same DNA of over-the-top super-enthusiasm as the main protagonist of this title's predecessors, Mark Evans. He's just starting out at Raimon, the setting of the first DS title and recurring home of Evans, and joins the school team and a host of new characters. Initially we struggled to warm to Arion and his team-mates as much as those that came before, but the title does a good job of using its story-telling to flesh these players out; eventually we did have some level of affinity with these young footballers.
There are a host of returning characters, though, which we won't spoil here, which as mentioned above could fly over the heads of those jumping in for the first time. There's a bit of clunky reminiscence to remind you of what's come before, but overall the ensemble cast is introduced and expanded relatively skilfully. As for the overall storyline, it's got a neat hook and progresses nicely, though it does have padding that feels unnecessary; in fact, the amount of slightly inane busy-work that's thrown in on occasion is a regular complaint following on from Inazuma Eleven 3 — the development team wants this to be a substantial undertaking, but throws in unnecessary filler to achieve that goal.
This GO entry, meanwhile, scales back some of the daunting depth that spiralled out of control in the original trilogy, though perhaps chops away too much. The first title hit a sweet spot that this entry misses, as despite having equipment, abilities and levelling to tackle, it feels less substantial. Random 5-a-side football battles are exceptionally rare now, as you're instead simply shown challengers on the map that you can take on or completely ignore — it's welcome, compared to over-zealous equivalents that came before, but we found that the world felt less vibrant as a result. There are plenty of NPCs to exchange meaningless phrases with, yes, but for many hours we were running around the same dozen or so small-ish areas over and over again; this is a title setting the foundations for the whole GO series, yet it falls short of being compelling in its storytelling and sense of progress.

That said, there are new features and an attention to detail to admire. Though the overworld is more barren than before and items feel less relevant than ever, there's real depth to the action. The Extra Competition Route for additional matches returns — despite being annoyingly restrictive early on — but there are new ideas such as Twitter-style network where characters chat over events, and a neat trading card mechanic for acquiring new players. As with previous entries you can certainly get by with the default line-up and extras picked up in battles, but there's daunting scope to expand your roster, while local Wi-Fi trading is great for making deals with friends.
The primary feature of this title — beyond exploring the over-world and picking some local battles — is the story 'event' matches, which are 11-a-side and full of drama. It's in these where the now-standard wacky special moves come to the fore, and some scripting is combined with increasingly tough matches — we even had to endure a penalty shoot-out on one occasion. These are essential to the plot and progress well, gradually unveiling more abilities and evolving characters, all once again — as with the 5-a-side battles — controlled with the stylus on the touch screen, though conversations and special moves show on the top screen. It functions as before with a combination of taps and swipes, though this entry throws in some new mechanics; most notable are Fighting Spirits, which have their own energy requirements and involve rather large spirits beefing up key characters and, on occasion, clashing with each other.

It's to Level-5's credit that these matches remain a highlight, especially with some added drama thrown in with key events that disable the clock — you're tasked with getting a specific character into a certain area of the pitch, for example. Managing points and energy for special moves, Fighting Spirits, special team moves and general stamina may sound complex and exhausting, but it's introduced steadily and impeccably structured; young gamers that can handle Pokémon should find it a breeze. With each chapter structured in multiple parts that conclude with a match, on occasion we found ourselves keen to get past the fluff of storyline and fetching brown bread for the coach — yes, really! — and into the matches.
What these matches and the title as a whole also show off is a genuine improvement in presentation, too. While previous efforts on 3DS — two iterations of Inazuma Eleven 3 — were a little lazy, this sports a new visual engine that's clearly based on the same technology used for the more recent Professor Layton titles. The style brings us clean, simple polygons that look particularly good in 3D, while the music is of higher quality than before. This was the first title in the series developed from the ground up for 3DS, and it succeeds in moving the franchise on in terms of its presentation. There's download content — as well as StreetPass and SpotPass functionality — so keen players have plenty to enjoy.

Overall, this is a thoroughly decent entry in the Inazuma series, with its GO moniker introducing some new elements and a young cast to join old favourites. That said, the core experience remains largely the same, and we feel that the RPG sweet-spot of the first title hasn't been hit here — it's less ponderous that the last of the original trilogy, but somewhat empty and smaller in scale, too. Despite that, it retains the franchise charm, enthusiasm and positive attitude, while providing a meaty adventure to keep gamers busy for a lot of hours.

Conclusion

Inazuma Eleven GO: Light & Shadow is another welcome entry in the series, notable for finally embracing the 3DS fully as opposed to updating DS content. It adds a smattering of new features and ideas, some of which enhance the play, though retains the same formula of overworld exploration and stylus-based matches — all of which should satisfy long terms fans. The world is a little less vibrant than the original classic yet retains charm, and this is a good jumping-in point for 3DS owners that are willing to overlook nods and winks to series lore. A solid début for the GO sub-series, if not a stand-out, it scores a narrow, extra time win in its quest to maintain the standards that fans of outrageous football have come to expect. Well played, Level-5.

Race Driver: GRID - Steer your wheel!


Race Driver: Grid, released in North America as simply Grid, is the most recent addition to the TOCA Touring Car series, which is published and developed by Codemasters. The game is available for Microsoft Windows, PlayStation 3 and Xbox 360.

Overview of Race Driver: GRID:

It’s all about the race - from the adrenaline rush at the starting line to elation at the checkered flag.

Featuring only the very best and most powerful race cars – new and classic, circuit and drift – you’ll compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, road events, and urban street races. The high-octane races will have your heart pumping as you encounter engine failure, tire blowouts, tight overtaking, accidents, opponent cars flipping, spinning, collisions with other cars and trackside objects all in beautifully rendered in Codemasters' own Ego engine.

Become a champion and build your own team to compete at unique race locations around the world. In Europe, test your skills on the greatest official race circuits in prestige marques including Aston Martin, Koenigsegg and Pagani. Enter street competitions and race high performance V8 muscle cars through iconic cities including San Francisco, Washington DC and Detroit. In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take you through neon illuminated cities and to outlying mountain roads. Gentlemen, start your engines, put your pedal to the metal, and get ready for hot racing action in Race Driver GRID.

What's cool about Race Driver: GRID:

  • Test your driving skills from the streets of San Francisco, Washington D.C., Mount Haruna, Yokohama, all the way to the grueling but prestigious 24 Hours of Le Mans.
  • Master several racing disciplines such as grip racing, drifting, endurance, or even a full-on destruction derby.
  • Build up a team of professional race drivers, buy better and faster cars as you work your way from the bottom to become the Top Driver.

Screenshots of Race Driver: GRID:











FlatOut - Wear no seatbelt!


FlatOut is a racing video game developed by Finnish Bugbear Entertainment and published by Empire Interactive and Vivendi Universal Games in 2004 and 2005. Gameplay in Flatout places emphasis on demolition derby-style races, and features a sophisticated physics engine. 16 different cars are included, each with 5 different skins for them. The game is most known for car drivers flying through the windshield.

Overview of FlatOut:

Drivers thrown across the track, shattered fences, mangled cars, exploding tire walls, and that's just the first corner! Use every trick, shortcut and jump as you battle 7 rivals for the championship.

FlatOut delivers a thrilling combination of high-octane racing, smash-em-up demolition derby action and death defying stunts propelling the driver through the windshield!

Wreak havoc, as you race on 36 tracks in fully destructible environments. Choose among 16 different upgradeable cars that take realistic damage, affecting their appearance and drivability. Invite a friend to a B-player LAN carnage.

FlatOut features 6 death defying minigames (High Jump, Long Jump, Darts, Bowling, Bullseye, Clown) and 6 destruction arenas and dirt tracks (Demolition Dash, Super Mud Mayhem, Demolition Sandpit, Circle of Eight, Super Roundabout, Crashalley Run).

Win all of them, because if you're not the first you're the last!

What's cool about FlatOut:

  • A sophisticated physics engine, enabling ragdoll animations and a very advanced collision model
  • Bonus mini-games including Figure of 8 and Demolition Bowl
  • 36 race tracks with fully destructible environments and 16 badass, customisable cars!

Screenshots of FlatOut:











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