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Showing posts with label Platform. Show all posts
Showing posts with label Platform. Show all posts

Review: Yoshi's New Island (3DS)


Yoshi's New Island (3DS)

Game Rating
User Ratings: 63
Our Review: Scroll Down

Back in 1995, Yoshi's Island turned heads when it was announced as the successor to the masterful Super Mario World. Appearing to be more of a spin-off than a direct sequel, there was skepticism as to whether such a departure could live up to the Mario name and please fans of the series. Fortunately the unique gameplay mechanics, breathtaking art style, and imaginative cast of characters came together to offer an unforgettable experience absolutely bursting at the seams with creativity and impeccable craftsmanship. Now, nearly 20 years and one sequel later, comes Yoshi's New Island. Can it expand upon the wonderful ideas established by its predecessors?

Unsurprisingly, the storyline that sets our characters forth on their adventure is simplistic — a norm for Nintendo platformers; in fact, the setup in this outing is nearly identical to that of the original Yoshi's Island. As a stork is delivering Baby Mario and Baby Luigi to their parents, Baby Luigi gets intercepted by Kamek; in the commotion Baby Mario is knocked loose, sending him tumbling down to a mysterious island. This of course is Yoshi's New Island. From here, the Yoshi clan assists Baby Mario in searching for his captured bro.
Anyone familiar with either previous game in the series will immediately have a grasp of the controls, as they haven't changed a bit. Yoshi's distinct repertoire of moves is intact, and you should be flutter jumping, egg throwing, butt stomping, and babysitting like a pro within minutes. If you find that the initial mapping of the buttons is off-putting, accessing the options and switching to "B-Style" controls should settle you right into your comfort zone. Also, we found the D-Pad to offer much more reliable movement than the analogue stick.

Doing away with the baby-switching element and dual-screen-spanning view introduced in Yoshi's Island DS, Yoshi's New Island sticks to the formula established in the SNES original. The basic goal is for Yoshi to safely transport his baby companion from the start to finish of each stage, but you'll also be scored according to the percentage of items gathered. Twenty red coins will be disguising themselves as standard coins, five smiley flowers are tucked away in devious places, and retaining thirty stars when finishing a stage all contribute to a completion rating. This is where the real challenge lies, though it's not always for the right reasons — questionable item positioning being the main culprit.
The levels are more streamlined than ever before, lacking the intricate design of past instalments. While there are still plenty of hidden pathways and out-of-reach platforms, their presence is not only noticeably scaled back, but they're not as expertly placed as they could have been. Coming across any challenging platforming segments is also quite rare, and when a complication does arise it feels like the result of claustrophobic/narrow corridors too clogged with environmental obstructions and/or enemies; navigating these sections is clumsy and can prove quite frustrating. Granted, these aren't extremely common scenarios, but the level design overall evokes little wonder and is often average at best.

For younger gamers the straightforward design should ensure that finding their way to the goal shouldn't be too daunting of a task. Although, getting familiar with the game mechanics — which are slightly more complex than, let's say, a Mario game — may require a little practice. If pools of lava and bottomless pits start eating up lives, a Warp Pipe will present itself to propose Flutter Wings to the player. These will allow for consistent, horizontal fluttering to lend a hand when the going gets tough — the game will penalize you for using them by marking the stage unfinished, even though you're allowed to advance.
Other new additions, although sparsely used, come in the form of Eggdozers and Yoshi Stars. When Yoshi consumes an extra-large Shy Guy he produces one of these Eggdozers, which can then be used to crumble barriers interfering with progression or allow Yoshi to walk around underwater by weighing him down. The Yoshi Star, on the other hand, grants invincibility, allowing Yoshi to blast through enemies, run on walls/ceilings, and in a couple of situations even rocket through the air like Superman. These are all nice additions, but since they can never be used outside of contained situations we were left wanting more.

The same goes for Yoshi's transformation abilities. As advertised, you'll have the opportunity to morph into six vehicles, such as a minecart, submarine, hot-air balloon, jackhammer, bobsled, and helicopter. These sections remove you from the level, briefly, akin to participating in a minigame. Each one adopts use of the gyroscopic controls, and requires tilting the 3DS to the left or right to move while utilizing a single button to jump or come to a stop, depending on the transformation. For the most part they all play and handle identically, foregoing exploration and depth to ensure accessibility.
Some of the most impressive moments from the original Yoshi's Island came in the form of the memorable boss battles that popped up twice in each world – stages 4 and 8, respectively. To this day we still reminisce about driving stumps into Raphael the Raven while orbiting a moon and ricocheting eggs around the inside of Prince Froggy's belly. While Yoshi's New Island has a couple of promising ideas involving shooting switches to flip panels and reacting to the environment in interesting ways, the bosses mostly feel shallow, simple, and uninspired, often ending before they really begin.

There are six worlds in total, each comprised of eight levels – completionists will find more to be discovered. Being very thorough, but not replaying levels if we didn't earn a 100% rating, it took us about 10 hours to complete a playthrough. If you're the type of gamer that isn't interested in investigating every corner of the game to collect all items, the adventure may be quite a bit shorter. As long as you don't expect to marathon through the island, it should be said that there's a solid amount of content here.
In addition you can unlock six download-play minigames as you progress through single player; we imagine these won't entertain for long due to their cooperative nature conflicting with the lack of a score to chase. For example, Enemy Eat-Off will find you and a partner devouring as many enemies as possible before time runs out, where Ground-Pound Pop will have you both maniacally popping balloons with your bums. There is no set number of enemies to eat or balloons to pop, nor are there leaderboards to provide players with a clear goal, so the motivation to keep playing isn't really there — unless you're simply looking to goof off and kill time. It's merely fluff.

That brings us to the lingering elephant / dinosaur in the room – the controversial art style. Contrary to what a static image might suggest, the visuals aren't all that rough on the eyes. We're happy to report that the stereoscopic 3D has been smoothed out since our initial hands-on with the game back in June last year, and its subtle presence mostly limits the depth to only two layers — background and foreground. That's not to say that the overall art style isn't a bit sterile when compared to the stunning hand-drawn look of previous Yoshi's Island titles, because it is. Levels blur from one to the next, and the difference between the first few worlds feels more like a swap in colour palettes than a full shift in theme. Environments appear under-decorated and lack the same level of personality, charm, and attention to detail we've come to expect from the series.
And that sentiment could blanket how we feel about the entire experience. It's watered-down, occasionally providing a good time but almost never impressing. There might be a couple of minor noteworthy inclusions and changes that compliment the established form, though none of these are substantial enough to take things to the next level or shake things up. In the end you'll feel like you've been there, done that, and the important point is that it was much better the first time around. Kids or inexperienced gamers may extract the most satisfaction due to the simplified design, but those well-versed in all things Yoshi will likely be disappointed.

Conclusion

The biggest problem with Yoshi's New Island is that it feels stripped of the style, substance, and ingenuity that once made the series such treasured property. By watering down the game design and failing to incorporate new ideas that enhance the established mechanics in any meaningful way, you're left with an egg that's not necessarily bad, just dull and unimpressive. It's completely functional and could serve as filler while waiting for the next big 3DS or Wii U release, but there's little denying that it's an underwhelming outing for Yoshi.

Penguins of Madagascar (3DS)

Everybody loves penguins, right? Well, judging by the success of the Madagascar movie spin-off Penguins of Madagascar it would seem so. 

The success of a family CGI movie almost certainly results in two things - more movies in the same vein, and a video game adaption for the franchise. Penguins of Madagascar is certainly no exception, and the task of turning the four feathered friends into video game heroes fell to publisher Little Orbit, which is no stranger to movie-inspired video games. Much like the recently reviewed Disney Planes: Fire and Rescue for Wii U and 3DS (also from Little Orbit), the handheld iteration of Penguins of Madagascar is identical to the console counterpart, with no varying attributes between the two.


Taking control of Kowalski, Skipper, Rico and Private, you are tasked with infiltrating the stronghold of Fort Knox. However, these flightless birds have no desire for gold, and instead are on a mission to steal Fort Knox's supply of Cheezy Dibbles as their reward. Whilst unlawfully gathering their stash of potato snacks they stumble upon a diabolical scheme, contrived by the evil cephalopod, Dr. Octavius Brine. The band of penguins must then work to overcome the plan and thwart the evil Doctor.

If this sounds familiar then, as highlighted in our introduction, that's because it is - our review of the Wii U version says much the same thing. Once again this is a "stealth" platformer in the very loosest sense of the word. Whilst infiltrating the various locations, Kowalski, Skipper, Rico and Private must avoid being caught by the droves of Octopi guards on patrol and numerous security cameras dotted throughout the stages. The enemy AI particularly forgiving, though, so you can practically run right past them and suffer no consequences; while understandable considering the target audience, it still offers little genuine challenge. The field of vision of the guards is particularly laughable, and you can often stand in plain view without being detected; sure to offend Octopi everywhere given their characteristically keen eyesight (ask a marine biologist).

Penguins of Madasgar does have the odd interesting feature or two, such as the detection gauge. Unlike some more frustrating stealth moments that we see in games, being spotted doesn't instantly result in a game over. Instead, the longer you remain in the enemy's field of view the more the detection bar gradually fills, causing a game over upon it reaching maximum capacity. Interesting as this feature may be, maxing out the detection guage is easy to avoid, and simply sprinting away from the enemy will leave you safe and unpursued; Metal Gear this 'ain't.

During the mission, each of the four penguins can carry out unique abilities in order to proceed through the stages. Rico who can do a speed dash, Private can disguise himself as objects such as plant pots, Skipper can stun slap enemies and Kowalski can perform a hover for a few seconds, that we like to refer to as "fart propulsion". It is up to the player to determine how and when to use each character's skill sets, although certain functions specifically require a set penguin for secondary abilities that each possesses. These are colour coded to make the process even easier. For example, Kowalski (who is assigned the blue colour) can hack into computer terminals (helpfully coloured blue). These special actions offer varying forms of gameplay, however, anyone beyond the age of five may scoff at the simplicity. For example, hacking computer terminals requires you to connect the glowing sides of hexagons, whilst blowing open doors with explosives requires a short game of Simon Says before detonation. Espionage has never been easier, but considering the material that's arguably the right approach.

The gameplay can sometimes become rather confusing, however. For an experience that is - on the face of it - relatively easy, wandering around a labyrinth of rooms and offices over a number of floors can become quite disorienting. With no map available, your memory and "spot the difference" skills are paramount in order to discern one area from another. Frustratingly, one often takes a new path only to find a dead end filled with a rather unsatisfying stash of cheesy potato snacks. Collecting these will fill up some of the optional bonus requirements that can be viewed on the bottom screen (times detected, completion under a certain time etc.), but in the grand scheme of things are rather pointless, despite the initial plot of the game.

Penguins of Madagascar on the 3DS is acceptable from a visual perspective, but unsurprisingly lacks the sheen of the Wii U equivalent. Unfortunately, like Little Orbit's other recent movie adaptation - Disney Planes: Fire & Rescue - there is a distinct absence of cutscenes. It is baffling that games based on the colourful, comical CGI movies of Pixar and Dreamworks lack the traits which make the movies so popular, especially when one considers the appeal that the Penguins' goofy antics and voices have over their audience. Instead, the story is provided with moving footage of the characters impassive dialogue presenting with boxed text. The choice to be quite so text heavy, given that Penguins of Madagascar is a title which is undoubtedly aimed at the younger audience, is certainly an odd one; gamers may find themselves mashing the buttons in a blasé fashion simply to get back to the gameplay. With the lack of voices, gameplay is instead accompanied by the odd grunt, slapstick sound effect and rather generic "Mission Impossible"-style espionage music. Considering the subject matter, Penguins of Madagascar lacks the charm of the movies it's based on and all of the potential comedy that one would expect is missing.

New Capcom bundle brings back classic Disney games like DuckTales and Rescue Rangers to PC, PS4, and Xbox One

New Capcom bundle brings back classic Disney games  to PC, PS4, and Xbox One next month

Six classic Disney games are being rereleased as a new bundle dubbed The Disney Afternoon Collection. The new collection features titles created by Capcom during the late '80s and early '90s for platforms like the NES and Sega Genesis, all of which were based on Disney animated series. Games include DuckTales and its sequel, Darkwing Duck, TaleSpin, as well as both Chip 'n Dale Rescue Rangers titles.


Capcom says that the games have been "beautifully restored" with support for 1080p HD visuals, as well as optional filters to make them look a touch more retro. The games have also been updated with some more ways to play, with both a boss rush and time attack mode added for each of the six titles. And since classic games can be fairly challenging, Capcom has also added an "option to rewind time and enjoy a swift recovery from blunders." Longtime fans will also be able to dig into a collection of concept art, advertisements, and music in the in-game museum.

The Disney Afternoon Collection will be launching on April 18th for $19.99 on PS4, Xbox One, and PC.

Earthworm Jim 1 & 2 - Double Fun, Double Pleasure!


Earthworm Jim is a run and gun platform video game featuring an earthworm named Jim in a robotic suit who battles evil. Created by Doug TenNapel and designed by David Perry, the game was developed by Shiny Entertainment and Playmates Interactive Entertainment. The game was noted for its fluid, cartoon-like animation. It received a positive reception, and led to a sequel, Earthworm Jim 2, in 1995. 15 years later, Gameloft developed a high definition remake for the PlayStation Network and Xbox Live Arcade, titled Earthworm Jim HD, in 2010.

Overview of Earthworm Jim 1 & 2:

Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in his life...

But then something unexpected happened. The evil Psy-Crow was transporting a super suit, built by the genius Professor Monkey-For-A-Head, to Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-For-A-Butt, but along the way it was stolen by a rebel. Although Psy-Crow killed the rebel, the suit fell down to Earth, landing on an Earth Worm. That cosmic twist of fate placed Jim in control of an ultra-high-tech-indestructible-super-space-cyber-suit.

Anyway, Earthworm Jim found out that Princess What's-Her-Name had been captured and set out to save her. Meanwhile, there's a bounty on Jimmy and plenty of people are in line to take Queen Slug-For-A-Butt up on her offer.

Now Jim must make it to the princess and stay clear of Psy-Crow, the intergalactic bounty hunter, until the final battle with Queen Slug-For-A-Butt. To accomplish this, you'll have to use every weapon and ability at your disposal to wriggle your way through dozens of original and just plain weird levels.

What's cool about Earthworm Jim 1 & 2:

  • Diverse levels and gameplay modes that provide an unmatched platforming experience
  • Great music and amusing sound effects
  • Loads of good humor and fun, often bordering on the disturbing

Screenshots of Earthworm Jim 1 & 2:













DuckTales Remastered given official release date

Today, Capcom announced the official release date for DuckTales Remastered. It will be out in mid-August for most platforms.DuckTales Remastered

A North American release is planned for August 13 on the PlayStation Network, Wii U eShop, and PC with the Xbox Live Arcade version coming on September 11. Capcom is also preparing a boxed PlayStation 3 version, which will hit store shelves on August 20.



Europe will be getting DuckTales Remastered on August 13 for PC, August 14 for PSN, August 15 on the Wii U eShop, and September 11 on Xbox Live Arcade.

Pricing for DuckTales Remastered is set at €14.99. The boxed PS3 version will cost $19.99


DuckTales: Remastered is a hand-crafted, beautiful reimagining of one of the most iconic 8-bit titles. Go back to one of the golden ages of gaming, but now refined with a level of detail that will please the most hardened Disney or retro Capcom fan. Featuring hand-drawn animated sprites, original Disney character voices talent and richly painted level backgrounds from the classic cartoon TV series, Scrooge McDuck and family come to life like never before. The gameplay retains the authenticity of its 8-bit predecessor, simple and fun, with slight modifications to improve gameplay flow and design. Embark on an authentic DuckTales adventure, as Scrooge McDuck and his three nephews, Huey, Dewey and Louie travel to exotic locations throughout the world in their quest to retrieve the five Legendary Treasures.



  • Relive the classic TV series from the 1980's - Follow the adventures of Scrooge McDuck and his three nephews, Huey, Dewey and Louie, as they fend off enemies including the Beagle Boys and Magica DeSpell, on their quest to obtain the five most impressive treasures from across the world
  • Redefined hand-drawn visuals - Developer WayForward have taken all the original visuals from the 8-bit game and significantly enhanced and recreated them as hand-drawn sprites, across a backdrop of beautifully re-envisioned level backgrounds
  • Authentic Disney experience - Some of your favorite Disney characters are brought to life by many of the original voice-over talent from the classic DuckTales TV series and stage backgrounds take their inspiration from the classic TV episodes.
  • Learn to pogo - In an all new tutorial level, learn the basic playing skills, including Scrooge McDuck's iconic pogo jump and cane swing
  • Visit the museum - Track your achievements, progress and status on the leader boards in Scrooge McDuck's new Museum
  • Cash in your coins at Scrooge McDuck's Money Bin - A new playable area, Scrooge's Money Bin allows players to track the amount of wealth accumulated and even take a swim through his latest spoils
  • Digitally enhanced soundtrack - Built from the original versions, the soundtrack for DuckTales: Remastered creates more modern amplified iterations of the classic melodies

Oddworld: Abe's Oddysee


Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation video game console, DOS and Microsoft Windows. Oddworld: Abe's Oddysee was widely acclaimed for having innovative gameplay, good graphics and engaging cut-scenes.

Overview of Oddworld: Abe's Oddysee:

In a lush world of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers, then figure out your foes, and you might save your race. Don't, and you're dinner!

Abe is a first class Mudokon floor-waxer for RuptureFarms. He was catapulted into a life of adventure when he overheard plans by his boss to turn all the Mudokons into Tasty Treats as part of a last-ditch in Molluck the Glukkon's meat-packing empire. During his escape from RuptureFarms, Abe received a vision from the mysterious Big Face, showing Abe that he must not only rescue his fellow Mudokons, but also protect all of Oddworld's creatures from the predatory Magog Cartel.

Enter Oddworld's surreal sensory overload of pure gaming and claim your destiny. Saviour or salami? You decide.

What's cool about Oddworld: Abe's Oddysee:

  • One of the best and most famous platformers of all time
  • Challenging gameplay, with the odds definitely against you
  • Great and bizarre graphical design

Screenshots of Oddworld: Abe's Oddysee:

















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